using Microsoft.Xna.Framework.Audio; namespace BouncyCatIsBouncy { //Removed due to copyrighted music class AudioBank { //WaveBank m_wave; //SoundBank m_sound; //AudioEngine m_engine; public AudioBank(string engine, string wave, string sound) { //m_engine = new AudioEngine(engine); //m_sound = new SoundBank(m_engine, sound); //m_wave = new WaveBank(m_engine, wave); } public void PlayCue(string name) { //m_sound.PlayCue(name); } public void Update() { //m_engine.Update(); } } }