Debug Win32 Release Win32 {A6171B8C-6FA9-447E-B244-D92A7DB5EE73} LuaGUILib Win32Proj StaticLibrary Unicode true StaticLibrary Unicode <_ProjectFileVersion>10.0.30319.1 $(SolutionDir)$(Configuration)\ $(Configuration)\ $(SolutionDir)$(Configuration)\ $(Configuration)\ AllRules.ruleset AllRules.ruleset $(ProjectName)_d $(DXSDK_DIR)Include;$(LUA_DIR);$(BOOST_DIR);$(IncludePath) $(LUA_DIR);$(IncludePath) $(OutDir);$(LibraryPath) Disabled %(AdditionalIncludeDirectories) WIN32;DEBUG;WIN32_LEAN_AND_MEAN;NOMINMAX;D3D_DEBUG_INFO;%(PreprocessorDefinitions) false false true EnableFastChecks MultiThreadedDebugDLL false false Use Level4 EditAndContinue Precompiled.h Precompiled.h;%(ForcedIncludeFiles) $(OutDir)$(ProjectName)_d.lib MaxSpeed AnySuitable true Speed %(AdditionalIncludeDirectories) WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;NOMINMAX;D3D_DEBUG_INFO;_SECURE_SCL=0;%(PreprocessorDefinitions) true MultiThreadedDLL false true StreamingSIMDExtensions2 Fast false Use Level4 ProgramDatabase Precompiled.h Precompiled.h Create Create