Debug
Win32
Release
Win32
{A6171B8C-6FA9-447E-B244-D92A7DB5EE73}
LuaGUILib
Win32Proj
StaticLibrary
Unicode
true
StaticLibrary
Unicode
<_ProjectFileVersion>10.0.30319.1
$(SolutionDir)$(Configuration)\
$(Configuration)\
$(SolutionDir)$(Configuration)\
$(Configuration)\
AllRules.ruleset
AllRules.ruleset
$(ProjectName)_d
$(DXSDK_DIR)Include;$(LUA_DIR);$(BOOST_DIR);$(IncludePath)
$(LUA_DIR);$(IncludePath)
$(OutDir);$(LibraryPath)
Disabled
%(AdditionalIncludeDirectories)
WIN32;DEBUG;WIN32_LEAN_AND_MEAN;NOMINMAX;D3D_DEBUG_INFO;%(PreprocessorDefinitions)
false
false
true
EnableFastChecks
MultiThreadedDebugDLL
false
false
Use
Level4
EditAndContinue
Precompiled.h
Precompiled.h;%(ForcedIncludeFiles)
$(OutDir)$(ProjectName)_d.lib
MaxSpeed
AnySuitable
true
Speed
%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;NOMINMAX;D3D_DEBUG_INFO;_SECURE_SCL=0;%(PreprocessorDefinitions)
true
MultiThreadedDLL
false
true
StreamingSIMDExtensions2
Fast
false
Use
Level4
ProgramDatabase
Precompiled.h
Precompiled.h
Create
Create